Updated 2026-08-13 · Steam Early Access through v.0.5.0.14

Anomaly President Weapons, Upgrades, Builds and Tier Guide

Build around complementary jobs, not two versions of the same attack. Pair crowd control or reach with focused single-target pressure, or combine a close-range comfort weapon with a safer approach tool. Keep permanent bus upgrades separate from rewards that last only for a run. Official damage figures are not published, so weapons are compared by use case instead of an absolute tier order.

Which weapons are verified?

Official development and launch posts name Sword, Nunchucks, Claws, Kusarigama, Staff, Hammer and Octo-Arms. A pre-release post said the team aimed for eight weapons at Early Access launch, while the launch announcement described a broad arsenal and named Hammer and Octo-Arms alongside the established set. Because wording and counts changed during development, this page treats named official evidence as stronger than an unsupported fixed total.

WeaponVerified public contextWhat is not claimed
SwordNamed in official Early Access development rosterNo fabricated damage or universal ranking
NunchucksNamed in official Early Access development rosterNo assumed speed value
ClawsNamed in official Early Access development rosterNo assumed critical rate
KusarigamaOfficially described for crowd control and range with a one-on-one trade-offNo claim that it is always best
StaffNamed in official Early Access development rosterNo invented elemental formula
HammerNamed in development and launch announcementsNo pre-release value treated as current
Octo-ArmsNamed in development and launch announcementsNo pre-release value treated as current

How do you make a two-weapon build?

  1. Choose the weapon you can use reliably under pressure. This is the build's anchor, not automatically its best damage source.
  2. Name the anchor's weakness: crowd control, reach, focused pressure, posture breaking, health damage or safe entry.
  3. Use the second slot to cover that weakness rather than repeat the anchor's job.
  4. Select run rewards that reinforce the pair's shared win condition without removing all flexibility.
  5. After a failed room, decide whether the problem was weapon coverage or execution before spending permanent resources.
  6. Recheck the patch page before following an older video. Enemy damage, Ground Slam, finishers and early permanent upgrades changed during the first week.

The community tips transcript places this decision in the 209-371 second section and argues that two overlapping weapon slots can leave a run stranded when the encounter changes. That is useful strategic evidence, but it remains attributed community advice.

What does the Kusarigama example teach?

The developer's official Kusarigama post gives a rare explicit role comparison: it is easier for crowd control, offers useful range for keeping enemies away, and can feel more cumbersome in one-on-one fights. That does not make it S-tier or weak. It defines a job and a trade-off, which is the information needed to choose a complementary second weapon.

Official Phew Phew Games Kusarigama teaser

If the Kusarigama controls rooms but a boss survives too long, pair it with focused pressure. If your primary weapon already dominates one-on-one fights but crowds interrupt every commitment, the Kusarigama's described role may cover the gap. Patch changes can still alter the strength of the pair.

Which upgrades are permanent and which last one run?

The game's progression mixes bus and permanent improvement with run-specific rewards. Keep those decisions mentally separate. A permanent purchase should repair a repeating campaign or combat bottleneck across attempts. A run reward should complete the current pair or answer the next encounter. Do not spend a long-term currency merely to imitate a temporary build from a video.

  • v.0.5.0.10 reduced the cost of the first two Health permanent upgrades and increased Ground Slam damage.
  • v.0.5.0.12 changed early permanent-upgrade costs, reduced the Elevator cost to zero and unlocked Healthy Run from the start.
  • Those official changes prove that exact prices and early progression advice are version-sensitive.
  • Exact upgrade costs are not listed because patches can change them and no current official table is available.

What is the honest Anomaly President tier list?

SituationEvidence-backed preferenceConfidence
Crowded roomsA weapon with crowd control or reachRole principle; Kusarigama has official support
Durable single targetFocused pressure that complements the crowd toolCommunity strategy; no damage table
Unsafe close engagementSpacing or approach coverageGeneral build principle
Unknown new patchComfort weapon plus tested gap coverageConservative until current values are measured
Absolute S/A/B orderNot recommendedOfficial damage figures are not published

Frequently asked questions

What is the best weapon in Anomaly President?

There is no verified universal best. Choose a reliable anchor weapon, then use the second slot to cover its weakest encounter.

Is Kusarigama good?

The developer describes it as useful for crowd control and range but more cumbersome one-on-one, making it a role choice rather than an automatic top tier.

Why is there no absolute tier list?

Early Access balance is changing and official damage figures are not published. This guide compares the situations each weapon can solve instead.

Sources

Anomaly President Wiki tracks Early Access changes and links back to the original source.

Check the latest patch